1996-06-23
Recovered original text · preserved verbatim
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NEVERWINTER NEWS
Issue # 139
Week Ending 6-23-96
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FRONT PAGE
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Congratulations to SOL Bard for winning last week's News of the Realm contest
for his story entitled "Coffin with Laughter".
SOL Bard has earned the choice of 4 Pearls or Access to the GOH (Guild of
Heroes). Keep up the good work! ;D
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The Summer Festival has come and gone for another year and once again I must
say thank you to all the staff and players who participated. The Festival
went without a hitch (except for a couple punts) and went very smoothly. I
feel that it was the best run event that Neverwinter Nights has ever had. ;D
Special thanks to Snowie, Events, Essex and Kel for keeping everything moving
along nicely. When a Festival occurs without problems that you know that the
folks running it are doing a fantastic job!! ;DD
Once again, thank you, the players, for participating in the grandest of
events which had at least 400 folks participating. ;)
The official results will be posted as soon as I receive them.
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Fireball Booth Results - 6/16 11pm
At the request of his Lordship, Lord Nasher, I set off to Vilnask to set the
stage for a test of the mystical abilities of those spellcasters who fought
in Neverwinter's name. Lord Nasher was curious at their level of power,
concerned that if it would be enough to turn the forces of darkness that was
encroaching on our beloved city's borders. I was to select the most powerful
mage and report to his Lordship with the information.
I chose Vilnask for it's isolation, knowing there would be no innocent lives
lost in the mystic fury I was about to bring to the once thriving town. Once
the call was out, the most powerful magic users from near and far arrived at
my location in droves. I selected only 15, those whose mystic power I
could feel coursing through their bodies. I greeted them all and told them
of their task. They were to blast me with their most potent fireballs, not
once but twice! There was mixed flood of reactions from the sea of faces
before, from shock to wicked glee. I assured them all, however, that I was a
mage of no small standing myself and could survive even their most fiercest
attack!
Thus the contest began, each of the 15 mages hurling their flaming balls of
fury and destruction at me. A few unfortunate monsters, mostly foul troll
scavengers seeking fresh meat and easy prey, were foolish enough to wander
into the area of the test. They paid dearly for their mistake, their hunger
lost along with their lives in the scorching fury of the spells unleashed.
The contest went on for about an hour and half and in the end one mages'
power impressed me above all others. Nor Silky struck me with two fireballs
of the likes I have never felt before. She would do the mages of Calisham
justice with her skill. Though I said nothing to the assembled mages, I
nearly lost my life to her, so powerful were her attacks. A quick prayer to
Tyr healed my wounds. I thanked the gathered mages, especially Nor Silky,
and headed back to Neverwinter.
I presented my information to Lord Nasher, who seemed pleased with my report.
"The city and lives if its citizens are in good hands, my Lord," I assured
him.
"Indeed, young Morgan," The seasoned adventurer replied, "Perhaps we should
try to recruit this Nor Silky."
Remembering Nor Silky's power and ability, not to mention her beauty, with a
wry smile I responded, "It would be my sincere pleasure to try, my Lord." :)
Mini Booth Type:Fireball Booth
Player Winner:Nor Silky
Prize Won:4 pearls and 1 hour of online time.
-- NWA Morgan
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Hold Monster Booth Winners - 6/18
Held the hold monster booth at 15,10 floodblest at 10am today. The winners
were ...
H9p86v G6b
Denerth
Vengeance
Llewdoc
All the winners received 2 pearls for surviving the Holds ;)
Holds were hot today!! ;>
Tempus
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Sune's Arrival Mini-Festival Results
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A perfect full moon had risen above the city, bathing the streets and town
walls in a gentle luminescense. Low clouds filtered the soft glow
illuminating Neverwinter, not as brightly as day yet well enough that a torch
was not truly needed to travel the city's streets this eve. A cool pleasant
breeze off the Sea of Swords had begun shortly after sunset and was blessing
the evening with its embrace. All in all, it was a glorious night to be out
of doors.
Many of Neverwinter's citizens had taken to the streets in high spirits,
laughing and joking amongst themselves, drinking a wee bit perhaps...
enjoying the temperate weather. Here and there a lantern twinkled, but for
the most part no illumination save the moon's rays was needed. As if drawn
together by an irresistable force, the citizens began to gather upon the
green of the Square before the Palace. Spreading their cloaks upon the
grass, pulling baskets of food and wine, ale and mead, they settled down
together to enjoy the evening.
Soon, it was well past midnight and still the folk of Neverwinter in good
spirit (perhaps having consumed a great deal of spirits in fact) laughed and
danced upon the green. There was a euphoria in the air, a contagious joy of
life and living that none wished to lose by leaving. Lord Nasher, not immune
to the moon's spell either, observed the happiness of his people from the
Palace. Soon, he had summoned his scribe and sent a herald forth into the
Square to announce that, in celebration of Neverwinter's 5th Anniversary and
the upcoming Summer Festival, he would declare this evening in honor of Sune,
the goddess of love, passion and beauty!
As the folk from the palace began delivering food and wine to the gathered
throngs, musicians and minstrels caught the theme of the evening and began to
sing songs of romance & tell tales of love. Guardsmen hurried to four places
in the city even as the herald announced that Lord Nasher would sponsor a
test of will and determination. He invited the citizens to test themselves
in honor of Sune and promised a reward to those that resisted the fire-haired
goddess' charms. (Charm Person booths, resist 3 charm person spells - win 4
pearls!)
When all was done, over 140 people had tried their fortunes in resisting the
whims of the goddess of love! Thanks to all who participated and
congratulations to those who won!
NW Events
Winners of 4 Pearls
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Ab Shasta
Aekheled
Ange1lique
Augi000111
Bileth
Briseyu
BSA Beast
BSA Enigma
Charlemayn
Cordedarmz
Darkstar X
Deceitra
Dragon0615
Drk Elf Ld
Ender Bay
D1amond 2
Dunvagenn
Fey Tm
Fire Mage1
Gardian
Gary Olrz
G A Stumwa
Griffdoc
Hawk Basher
ITB Cormyr
ITB Target
JP Flea
Kadion
Kal Mirage
Lafael
Lethal One
Lord Kesser
Lrd Calgar
Mad Clown
Maxx1432
Mech Freon
Mech Joust
Mechlotus
Mech Tears
Moredreth
N0r Chaos
N0r Gnicht
Nor Keser
Nor Revlis
Omm Rm
Osir1s
PanzerMagi
Ppphat 69
Ryym
Sarhth0r
Sir Rellik
SK Sara
SOL Shaman
SOM Talia
Star Aura
Starliyt
St0newolf
Sun Tzou
Sylverion
TK Jerimer
Toebear C
Tripwire
Vidiot4741
Vilanne
WGW Marty
Wolf MKII
Zeb Canon
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Minor Gauntlet Booth Results - 6/19
Staff member casts a Charm Person, Poison and Hold Monster on the Player, if
they survive they win 2 Pearls. Players shall cast no spells while competing
in this booth.
Congrats to:
TCS Cyrw1n
Demitri121
M00nriser
Warderick
Ribbit34
Nikodemys
The each survived my onslaught and earned themselves 2 pearls. : )
NW Baldor
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New Player Tour - 6/17
The word was out on the streets. Willo Clovyr had disappeared. I gathered up
some daring adventurers that I met in Neverwinter to go on a search for the
missing tool maker. Among the daring party was
Gaodahl,Rcf4sharks,Lewis39,Srsomerday, Thantalis and a dog named Phydoue to
follow the scent.
Along the way to Vilnask we encountered some creatures who tried to interfere
with our search, but the mighty band dispatched them all quickly. Phydoue
cuaght Willows scent, and we followed it. A swarm of Stirges surrounded us,
and one even started feasting on Lewis39, but the troop dispatched them all
and moved on. Phydoue left the party, perhaps to dig up some buried treasure,
and Srsomerday followed.
The remaining party continuted, and poor Gaodahl died in a stampede of
mamoths. Soon, the remaining three of us came across a mage with a large band
of followers of every sort. They attacked, but were no match and soon we had
found Willo who had been held captive, and he rewarded each of the party with
a new dagger of striking!
Huzzah!
Simba....RRROAR
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Lightning Bolt Booth Winners!!
I was in rare shocking form tonight as I called out to the realms to test
their powers of evasion on my Lightning Bolts. ;> v targ0th managed to
survive...er, withstand my powers the best, taking only 30 pts of damage from
my two finest bolts, and winning 5 pearls! The following brave souls
ventured in and left singed:
Daggerm69
Doc Ridge
Mech Craze
Fat K1d
Mad Drunk
Mershu
Mech Steem
BD Shortk
Zelghinna
SOL Varion
RedDrago
Ktothelvin
Mech Canon
Punk Koj
Thanks to all who participated. I feel much less shocking now. ;>
--Sparkler
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New Players Tour!
Missing Caravans in Crossergate!
The call rang out across the realms--brave adventurers were needed to
accompany NWA Nabu on a dangerous tour of duty. On the dock beside Castle
Never, five hearty heroes joined Nabu and accepted the challenge: Daggerm69,
Flnmcquaig, J1j2j3, Rcf4sharks, and Nikkimarc1. "Ah, three fighters, a
ranger, and a paladin," commented Nabu approvingly. "A formidable fighting
force indeed!"
Nabu explained that Lord Nasher had asked him to lead a search party far
south of Neverwinter to Crossergate. Several caravans were reported missing
there, and Nasher wanted an investigation to resolve the mysterious
disappearances.
The party exited the south gate of Neverwinter, eager for adventure.
They traveled through Southwall to Vilnask, dispatching of some marauding
wolves and giant kampfults along the roadway.
While resting at the Vilnask Inn, Nabu suggested that the party visit
the nearby home of a known informant. "This man has provided information to
Lord Nasher's guards in the past," Nabu explained. There they encountered
the man; however, oddly, he demanded that the adventurers leave immediately!
Sensing something amiss, the party decided to stay and investigate the
premises.
In an adjoining room, they found a hidden band of thieves and their pet
ice hound! J1j2j3 leaped to the attack, swinging mighty blows that swept
through the thieves! The adventurers were victorious, and the grateful
informant gave them a valuable clue: a mysterious organization was rumored to
have a secret lair in Crossergate...its door concealed by an illusion!
Buoyed by their success, the party headed south toward Crossergate.
Alas, they were beset by evil sorcery! The foul punt monster grabbed J1j2j3
and vanished with him! A bit dismayed, the band of adventurers resolved to
continue onward. "Tis a most dangerous mission," commented Nabu gravely.
After battling roving packs of wolves and ice hounds along the roadway,
the party was relieved to finally reach the Crossergate Inn, where they
rested and healed their wounds. Refortified, the adventurers visited the
mansion of the Lord Protector of Crossergate. He greeted the party and told
them of unusual happenings at night where caravans disappeared! Fearing some
dire plot, the Lord Protector implored the adventurers to investigate.
Speaking on behalf of his comrades, Nabu promised to help, if they could.
Searching near the Crossergate Diverse & Curious Items Emporium, the
party found a secret door! Inside, the adventurers discovered a passageway.
"This must be the lair that the informant spoke of!" cried Nabu. Following
the winding passageway, the intrepid party battled a monstrous menagerie of
guardians.
Finally, they came to a chilling sight--a temple of the evil god Bane!
Exploring the eerie chambers, the adventurers came to a sealed door where
they could hear dark, mystic chanting from within! Nabu whispered, "This may
be our ultimate battle...let's prepare!" After casting magical wardings, the
bold heroes burst open the door and attacked! An evil cleric, surrounded by
warriors and ice hounds, whirled to confront the party! "In the name of
Bane, kill these defilers!" shouted the cleric. Swords clashed, arrows flew,
and magic filled the air. Then Rcf4sharks struck a killing blow to the evil
cleric of Bane, and the party was victorious!
Each adventurer found a scrawled note wherein the cleric explained his
evil plans. "Return this note to Lord Nasher in Neverwinter," said Nabu,
"and his lordship will reward you!"
As the party headed back north toward the City of Skilled Hands, they
were met along the roadway by a striking figure--a paladiness dressed in
white, the captain of Lord Nasher's guards, NW Snowie! Happily, the band of
adventurers related to Snowie their tale. "Lord Nasher will be pleased,"
commented Snowie. She accompanied the party on their journey back toward
Neverwinter and, when a band of spies leaped out from behind trees to attack,
Snowie wielded her gleaming frost brand sword beside the adventurers.
Safely back in Neverwinter, Nabu thanked the brave heroes for assisting
him. "Remember to present the scrawled note to Lord Nasher at Castle Never!
Your service to the realms shall be rewarded! Farewell, friends!"
And so, the heroes parted company, each seeking new adventure.
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NEVERWINTER CALENDAR
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Keep an eye peeled for those Mini-Booths because they will appear when you
least expect in different areas of the Realms!
Can you be at the right place at the right time when the NW calls for a
location?
Keep your eyes and ears open for these events! Watch for the banners!
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New Player Tours:
Join the following staff members for a tour of the Realm:
June 26th Wednesday 10:00 PM EST - with NWA Morgan.
June 27th Thursday 9:00 PM EST - with NWA Priest.
June 29th Saturday 3:00 PM EST - with NWA Raven.
Those interested in any of these tours should keep an eye out for the banner
telling where to meet! ;D
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Congratulations to SOL Bard for winning last week's News of the Realm contest
for the story "Coffin With Laughter".
SOL Bard has earned the choice of 4 Pearls or Access to the GOH (Guild of
Heroes). Keep up the good work! ;D
ElvinPride's Quest - Part 1
(submitted by: ElvinPride)
The Quest To NeverWinter
The night had begun to lower its dark veil as ElvinPride alit onto the
NeverWinter docks. The thieves and rogues had begun thier nightly vigil,
preying on those still out on the streets. The slender, young elf was unsure
why he, above all others in his homeland; had been chosen to come here. The
Elders back home have thier reasons, he had been told; and had it not been
for the terrible visions he saw in his dreams, Elvin would never have
believed that. WAR !! EVIL !! MONSTERS !! Those nightmares still haunted
the young woodsman. "The forest back home was nothing like this!", he
thought, as he made his way across the dock, headed for town. All eyes were
upon him as he strode quickly towards the nearest inn. Humans, Dwarves,
Halfies, Elves,....all were present here in NeverWinter, ElvinPride noted;
feeling very uncomfortable in the crowd. Suddenly, a soft voice whispered
behind him. "Vedui', Elf !". ElvinPride turned to acknowledge the voice.
An elven lass as beautiful as any, stood behind him near an alleyway. The
hood of her cloak was down, revealing her silvery-blond hair; a smile as
bright as the morning sun; and eyes that sparkled like stars. " I am
Serrah," she said smiling, "The Elven people need your help and cooperation.
There is much evil afoot.... I know you are one that has been sent to help!
".
ElvinPride thought deeply. "Is this a ploy by some would-be thief ? How would
she know why I am here?". Hmm....."Why am I here anyway?". Confused by his
thoughts, the wood-elf gazes into the eyes of Serrah. There he saw
hope...hope for all Elvenkind! "This must be my quest !".
Turning to Serrah, "Vedui'. I am ElvinPride of Brass Crown. You have my help
and support!", he replies. A look of relief crosses the face of the elven
lass. "Well met, Pride! Now, rest. You look exhausted from your journey, you
poor dear! Meet me outside the Red Mage Inn at sunrise. We have much to do!
Good night.". She smiles and again covers her head with the hooded cloak.
Elvin watches as she turns and walks away into the shadows. Excited about
meeting another of his race; the young elf scurries towards the inn to rest.
ElvinPride Oversleeps
The morning sun had already crept into the window, awakening Elvin with a
start. "Ohhh, Noo!!!," he curses out loud, tossing aside the bedsheets. "I
am late! I promised Serrah that I would meet her hours ago!". He shakes his
head contemplating his dilemna. "ElvinPride, you stupid elf! You have
really messed up this time!". With that, he quickly dons his battle gear,
snatches up his weapons, and bolts down the stairs.
"INNKEEPER!!!!! Any messages for me?", he bellows out, as travelers' heads in
the lobby turn to his loud voice. The innkeeper frowns and gestures for the
overexcited elf to keep his voice down. "Yesss.....An elven maiden stopped
by........Serrah, I think her name be. Said she will find you in town.",
shrugging his shoulders. "Then she left.", grunts the innkeeper, returning
to his work. "Ohhh..She WAS here!", whines Elvin, shaking his head in
disgust. The dismayed traveler slips the innkeeper several platinums, then
runs for the door; hoping he hadn't missed out on his quest.
The Guild Hall
Elvin walked the dusty streets of NeverWinter for much of the day in search
of the maiden known as Serrah. Disappointed, and feeling alone, he began his
trek back to the inn. A grove of trees caught his eyes as he trod along the
edge of town. With a sigh, he figured a rest would be in order. Sitting
under an enormous willow, he uncaps his canteen of water, swallowing long and
hard; the refreshing liquid inside. 'Twas only then that he saw the door
nearby. Covered partly in foliage, disguising the entry, the massive oak
door beckoned to Elvin. Arising from his resting spot, the elf's curiosity
got the better of him as he walks toward the door. "Hmm..this reminds me of
the Elder's hall back home", he mutters, reaching for the door handle.
Wondering what was inside, he pulls the door open.
"TCS GUILD HALL" read a sign immediately inside. The wood-elf steps slowly
into the guild hall, admiring its beauty. "This is so beautiful!", thought
Elvin; having never entered a guild hall before. Voices and laughter
originate from beyond the long hallway, which gradually slopes downward. The
cautious elf proceeds to investigate, slowly; wondering if he should have
entered at all. The hallway houses many doors, coming to an end near a large
chamber. Hiding next to a chamber door, Elvin peers into the room. Many
elves of all races congregate inside, intently listening to a Sea-Elf
speaking. Elvin gasped in surprise, having never seen a fabled Sea-Elf until
now.
"......It was a shark. I drew my sword and advanced with caution...",
rambled the blue-skinned elf. ElvinPride stood in the doorway, listening
intently. (Elves are always entranced by a good tale). Partway through the
yarn, the storyteller's piercing black eyes turn toward Elvin's hiding spot.
"Well,well.....", the blue-skinned one begins, "Council members! It seems we
have a visitor!!".
Elvin takes a half-step back, unsure of what to say or do. "Enter, Elf!!",
boasts the Sea-Elf. Elvin steps into the chamber, trembling. "TCS Aquaic,
meet ElvinPride of Brass Crown.", interjects a female voice. Elvin
recognizes this as Serrah, who stands and introduces Elvin to the others.
"Vedui', extremely pleased to meet you all!"' beams the young Elvin, a smile
extending from ear to pointed ear. "Serrah, I am sorry about this morning. I
overslept.", he apologizes, looking down at his feet. " 'Tis alright Elvin.
You were tired. I could tell last night.",she says with a smile.
Quite relieved, ElvinPride of Brass Crown reaches into his backpack,
retrieving a flask of wine. "This small token I wish to share with all my
brothers and sisters!", he declares. "It is the finest from the makers in
Horsehound Rapids, near my home."
The flask is opened, mugs are filled, and the stories continue late into the
night. Thunder Wing
(submitted by: Zindio)
The morning sun's first golden streaks illuminated the lower pasture in
Tri-Boar. Movement could be detected in the high grass by the rear fence. A
purple beret was the only thing visable.
Zindio, the half-elf Protectorate cadet, was busy in the pasture
digging a hole, four by four by four. He lined the bottom of the hole with
flat slate rocks, then lowered a large cheese bag into the hole.
"Ah, " he thought, " the finest blackberries,yellow plums, herbs and
sugar cane I could find. This batch of wine will be perfect." Covering the
hole with straw and sticks, Zindio vowed to return in a week to finish this
latest batch of brewed essence of the Gods. "Even me friend Xvandor will
smack his lips in delight with this batch." he mused. Straighting up,
stretching, checking the sword hanging on his back in its scabbard, Zindio
strode for the inn.
Alan Goy was at the table in the corner when Zindio entered. Looking
at the pale face Zindio said, " A fight ye've been in and ye dont look so
good me friend." "Aye", replied the stranger, " I thinks I've been poisoned
or something." "Where were ye?" "Nest of wyverns." gasped the stranger.
"Aye"' said Zindio, "Ye've been poisoned. Leave now and go to the Temple of
Tyr, they will cure ye." Alan thanked him and stumbled out to the west.
Zindio thought about the matter and decided to follow. Inside the Temple
Zindio found the stranger weak but cured. The conversation came around to
what Alan Goy was doing in this section of the Realms, he was looking for
kraken passes to the sewers and a ticket for the Ferry to traverse the ocean.
He spoke of a secret door, entrance to these things he was seeking.
Zindio remebered just such an area north of the inn, full of beasts
that were difficult for one person to defeat. "Help me gain entrance." Alan
said. "Aye." said Zindio without hesitatation. As the second door was
entered, they were jumped upon by stirges, displacer beasts, and giants. All
were killed, it was then the secret door was discovered at the back of the
room. Through the door they both went and were attacked by trolls and ugly
fat blobs of evil.
Zindio woke at the gate, esp'd Alan, and told him he'd be at the inn.
Half way to the inn a crashing of trees and bushes told Zindio he was in
trouble. With only several spells and a weakened condition he was sure he'd
be bouncing off the gate again. Griffons set out around him and Zindio
prepared to take several with him when he went. The first died with a mighty
swing of Luthyen's brownie slicer(+3Bastard sword), a stink cloud sent two
more into coughing fits, checking his bag, a MU scroll was found with two
more clouds, deploying these stratigicly, Zindio managed to gain some time
and suceeded in killing the aggressors. Wiping the sweat from his eyes, he
moved again toward the inn. Suddenly in the bushes to his left he heard what
seemed like thunder. "No rest for meself." he thought, and prepared to fight
yet another battle. Walking cautiously to the bush in question Zindio's
sword was coming down for a kill when he stopped in mid strike. Incredously
he peered into the bushes. There beating little wings, beak snapping, claws
digging, was a small griffon kit.
"Nasty little critter ain't ye." Softly Zindio spoke the language of
the Sylvankind Elf from his homeland. The small beast calmed and looked up,
still digging his talons into the ground. "If I kill ye now someones life or
horse later will be saved, but since that can only happen if ye dont learn
manners, I'm going to spare ye and teach ye those manners." The young kit
looked up and snapped it's bronze beak several times as if to say"Give me a
chance and I'll tear your heart out pointy ears."
Grinning, Zindio reached into his pack and brought out one of Luthyen's
brownies from the everlasting tin she had given him long ago. Offering the
morsel carefully to the young monster Zindio was rewarded by a lightining
snap of its beak, and a ragged tear on his hand by razor sharp talons.
Satisfied that the funny looking stranger was going to keep his
distance, the kit gobbled down the tidbit. Looking up at Zindio its demeanor
was apparant that it wanted more. Still speaking Syvankind, Zindio gave the
young beast more. "Strong wings ye have for one so young, Thunder Wing I'll
call ye. Now, the moment of truth, ye have to come with me Thunder Wing, but
ye have to be still, too many here won't appreciate the youngster of those
that have killed so many citizens and livestock living amongst them."
With careful deliberation and still speaking the magic language, Zindio
picked up the young griffin and tucked it away inside his armor. Thunder
Wing, sensed no harm was to come to him at this time and settled down with a
limited amount of figiting, after all this funny looking beast had given him
something for its stomach that filled a void long standing for Thunder hadn't
eaten for a number of days. It thought perhaps there was more of that good
tasting stuff.
Zindio picked his way back to the inn, settled down for the night and
resolved to keep this critter safe at least till it could fend for itself.
Region Report
(submitted by: PanzerMagi)
Field Agent: Panzer Magi, Crusader of the Realms
Region:Neverwinter City
Day 1 -
Ate bad fish at Strider's. Punched Strider in the jaw when he said, "Well
met, stranger!" I've been going there for overpriced fish for nearly 30
years, and every day he still says in that loud but friendly voice, "Well
met, stranger! Pull up a chair and join me in some songs! Rest and relax
for 1 measely platinum piece. Is it a deal?" I just couldn't take it any
more. So I belted him a good one, got in a fight with his girlfriend, and
threw up on the floor. Not a very auspicious begining for my assignment, I
fear.
Day 2-Visited Matagas. Bedding was filthy. Room service terrible. Still
sick from the bad fish.
Day 3-Stayed at Daglow's. Hole in roof. Woke up with a cold.
Day 4-Bugs... Bugs crawling... Under skin... Must make them leave... Must
be pure... Ale will make me pure... Ale will cure what ails me... This I
know to be true, for the little bird told me... Nobody will listen,
though... It's because they're united against the bird... But the bird will
be victorious... The bird shall be all... Hail the bird.... All hail the
bird... For the Bird is Mighty, and the Bird is vengeful... Tremble, and
hear him flap.
Day 12-Woke up filthy and cold next to the sea on the docks, as two sailors
carrying big overstuffed bags on their shoulders passed me. Can't remember
anything since my stay in Daglow's. Noticed a strange entry in my journal
marked as Day 4. Do not recollect scribing it.
Day 13-Stayed at Red Mage. Paid enormous bill charged to me by my brother
Zapthief.
Day 14-Stayed at Mancuso's. Mancuso welcomed me to Neverwinter. I just
grunted. It was the three hundredth time I'd signed the guest book there.
You'd think I'd no longer need to be welcomed to the city.
Day 15-Decided to track the Neverwinter River. Noticed that it flows
magestically past Lord Nasher's Palace towards the sea, with its warmth
rising in festering waves from the deep blue water. Chatted with some Gnomes
concerned about pollution levels in the unnaturally warm water, was shown
something called an "algae bloom", caused by the warmth and nutrient run-off
from local farming operations. Signed a petition to get them to leave me
alone. Noticed that the river curves off to the West at 2,15, and saw some
cliffs in the distance between which the warm, algae filled waters flow into
the endless ice-cold sea of swords. Also noticed that the footing is quite
slippery. Went swimming, involuntarily. Swallowed mouthful of water.
Days 16-115- Rested in Mancuso's to recover from my exposure to the river
water. Felt a little better.
Day 116-Got intoxicated, and was arrested after trying to break Arwen's door
down. That large oak door is securely locked, I can definitely say.
Day 117-Went to the Neverwinter Indoor Gardens. Admission was free. Five
newbie couples were necking inside. Left quickly.
Day 118-Volunteered to assist with Nasher's Census. Only found eight private
residences at 2,4; 2,3; 4,1; 3,1; 2,1; 4,5; 8,3;. Nobody came to the door at
any of them. Expressed concern to Lord Nasher about possible overcrowding,
as Neverwinter's last census population stood at 17,000. Was told to leave
his office immediately.
Day 119-Spent the day sitting in the great hall, wondering why nobody ever
visits it any more. Decided it wasn't so great, after all.
Day 120-Shopped all day. Only the general items shop ever bothered to say
good day to me. The rest all got down to business immediately. Signed a
petition protesting the decay of civil society.
Day 121-Stopped in to say hi to the trainer. He asked me if I'd like to
advance a level, then said that I didn't have enough experience. But he did
say that I was making great progress. Stood at 13,7 afterwards, marveling at
the view to the West of the great plaza of Neverwinter, the greedy corrupt
temples of the Healer's Syndicate lining either side, and the ancient arbor
smack dab in the center. Tried to raise the rabble to revolt against the
price fixing of the local temples in their services, sold a cure blindness
for 10 gold pieces in an attempt to undercut the syndicate. Had my fingers
broken, and skull cracked. Refused to buy a cure from the temple. Wound
festered. Bought cure.
Day 130-Fingers & skull healing nicely.
Day 131-Marveled at the ancient trees at 10,7. They're older than
Neverwinter itself, putting their age at well past 5 years.
Day 132-Stood before the entrance at Lord Nasher's palace at 7,7. Was
arrested for loitering.
Day 133-Went to see one of the famous water clocks of Neverwinter they talk
about in the brochures. But all I could see was the wall.
Day 134-Saw a number of Royal Guards patroling the passageway at 3,7. Only
the gods know why. Everyone knows you can't trig in Neverwinter.
Day 135-Was arrested for touching at 5,7.
Day 136-Marveled at the collection of tiny jeweled daggers known as
"Neverwinter Knives" that reside in a sealed case on the wall at 6,8.
Compared them to my "enchanted mace".
Day 137-Looked at the royal badge of the city of Neverwinter - a sideways M
with points to the right connecting 3 white snowflakes depicted on a shield
attached to the wall at 2,8. Was arrested on suspicion of attempting to
forge the royal badge of Neverwinter. Warned that my record was indicating
me to be a habitual offender.
Day 138-Visited Lord Nasher in his office. Refused his assignment. He
promptly asked me to leave, and said goodbye as he shut the door in my face.
Report Complete.Guilds We Never Want to See
(submitted by: SOL Metria)
Every day, in the crowded metropolis that is Neverwinter, we see new and
varied guilds pop into existance. Most of these guilds have a specific
purpose..some for the good of the realm and some not so good. Yet, just as
the cloud giants come out at night, we can depend on the emergance of new
guilds. But some guilds can only be termed....
GUILDS WE NEVER EVER WANT TO SEE
Whiners And All (WAA) Ever Evil Keep (EEK)
We at WAA would like to say We're really mean
Please don't kill us all today! We're full of
spite
We all aren't maxed, we're really new We love to feeb
We wouldn't be like that to you! We love to fight!
We know some rooms are PvP We'll jump you when
But we need points - oh can't you see? We're 4 to 1
We are not big and strong like you. And if you cry
Come on - us whiners need love too! We'll have more fun!
We'll
feeb ya then
We'll
gate ya too.
Goodies Aiding All Guilds (GAAG) You guessed it, Bub
We
don't like you!
We are so good as you can tell
If you need help, just give a yell We're always here
Evil, Good, Chaotic too You cannot hide
If you need us, we're there for you! When you see us,
Cringe
inside!
We'll give you items, send you maps
Of course, we never shut our yaps! We are untamed
We'll tell you everything we've done We're cruel and free!
And yes, we know - that isn't fun! No wait -
We
copied ITB!
But for our help, you have to pay
And listen to the words we say
We'll blather on - oh what a bore!
But could be worse...we could be Nor! Beggars Asking Handouts
(BAH)
We are
pathetic beggars
We're
always out in force
Vamps And Vampires (VAVoom) We'll beg you for your items
If
they're +3 of course!
We are the undead of the Realm
We fight with fang and claw We'll corner you in
Daglow's
We'll hold you, then we'll suck your blood We'll find you in the
square
But, baby, that's not all! Every time you
turn around
You'll
see us standing there!
We're good when we are fighting
We're better when we're not, We'll follow you
around the town
And we don't need a fireball We'll stand outside
your vault.
To tell us when we're hot! And if we start
annoying you
Well,
hey! That's not our fault!
We never lose in battle
We never have to beg Our beggar's guild
is mighty
All we do to sway a fight We carry lots of
pull!
Is show a little leg! It's amazing
what we'll beg for
When
our own vaults are full!
A cleric doesn't stand a chance
If he should try to turn us.
Just come here and dim the lights
We'll show ya how to burn us!
Our guild will not be sanctioned
'Cause we function at a loss.
Our membership keeps going down
For violating TOS!
Sol Metria
--I'm a Sol...not a Saint!--
Where Oh Where is Willo?
(submitted by: Vet Vic)
The adventurer stands outside of the inn feeling refreshed after a meal of
mutton and stew and enjoying several tankards of ale. He stretches his body
flexing one, way and then the other, his lean muscles rippling with power.
His deep brown eyes survey the streets and he detects several small
skirmishes being waged but the monsters are weak and the young adventurers
are getting valuable experience. He smiles to himself, knowing the dangers
that await these new warriors as they gain the valuable experience and
training needed to be a full warrior of the realm. One of this warrior's
true joys is helping to train the new adventurers and pleading them on quests
for the mayor as they develop and then meeting them as when they are full
warriors of the realm. Some have even become members of his guild. As he
contemplates his travels for the day he is approached by a group of such
young trainees. Having been trained by him they are comfortable asking for
help and they excitedly begin to talk at once. Vet Vic holds up his hand and
there is immediate quiet out of respect for their teacher..
"Now one at a time, I can't understand you." He points to young Egor12,
"Tell me what's this all about," he commands.
The young mage takes a breath and launches with an excited voice. He is only
in his second level of mage training and already showing remarkable
adeptness at his chosen field of warrior specialization. His intelligent
face shows the promise of a powerful and compassion wizard. "We have just
come from the palace. He is concerned about the disappearance of the realms
leading weapon and tool maker Willo Clovyr."
"I have heard of this Willo and actually have been to his shop. This be the
same one that lives Vilnask?" he asks.
A second young warrior jumps in barely able to control his excitement. He is
a young paladin in his third level of training. He is a large man,
powerfully built and quick to jump into a fight or to aid a friend regardless
of the odds. He has yet to learn his limitations. "That be the same one,
the mayor has asked us to investigate the disappearance but he also said we
should take at least one full warrior since it may be very dangerous. We
thought of you right away". His face is flushed with excitement.
Vet Vic looks at each of the young faces. There are four in all, the
mentioned above, a young fourth level cleric and a first level magic
user/fighter/thief. He thinks on what the mayor has asked of these young
warriors and knows the likelihood of them returning unharmed is almost
impossible alone.
"Twill be a dangerous journey. A disappearance in these days means that evil
is involved. I don't thin yer ready fer this and you should be ashamed of
yerselves taking a new trainee on such a quest!" He tries to dampen their
spirits but he knows it is a losing cause.
"Lord Nasher has asked this of us and with or without you it is our duty to
try!" the young paladin quickly replies.
"All right, all right it will be good experience but I'm afraid that you will
all be licking wounds before we are finished but ye have answered as true
warriors of the realm should." He smiles and them and prepares to take them
on the quest. Another young second level magic user is found and Egor
notices that his spell book is full of empty pages and no spells can be
memorized. he goes back to the great training hall to get a new book. The
small group listens to the warnings of the guard at the gate in Southwall but
are allowed to leave as they are on a mission from the mayor. The soldier's
dire warnings do little to dim the young warriors exuberance.
As they leave Southwall, the gate makes an eerie and unsettling sound as it
clangs shut behind them with a sound of finality. The adventurers start down
the well marked trail to Vilnask, stopping occasionally to visit with other
travelers. The day is pleasant with a clear blue sky and a light breeze.
They make good time and are enjoying pleasant conversation when Vet Vic
motions for silence. In the distance a strange howl fills the air. It is
joined by a chorus of other voices rising in a crescendo of noise.
Accompanying the sound is a loud crashing sound in the underbrush. The
warriors form a defensive ring as the sun glints off their weapons as they
are pulled out of their sheaths and from hidden places in the cloaks. The
weapons are as varied as the warriors themselves and they seem to fit their
personality. The strong, young paladin unsheathes a mighty two handed sword,
its blade flashing in the midday sun, the young mage readies his spell book
and arms himself with a magic dagger of striking and the cleric pulls out
flail and begins to pray. Vet Vic pulls a magic long sword from its scabbard
and the troop is ready fro whatever may come. A large pack of wolves crashes
from the dense foliage, their tongues lolling out of their mouths from the
run. Their eyes have a half dazed look to them and they begin to circle the
warriors, looking for a weakness. Suddenly, a large male attacks the young
paladin and the battle is on. It lasts only a couple of minutes but it feels
longer as weapons flash and missiles are thrown. The young warriors maintain
their composure and the wolves are easily defeated. They wipe off their
weapons on the coats of the slain animals and begin to celebrate when they
feel large wooden arms wrapped around two of the members of the party. A
lightening bolt catches the treemen unawares and they drop their prey as they
burst into flames. The close brush with death is a sobering reminder to all
of the warriors to constantly remain on their guard
They enter Vilnask without any further skirmishes and move to the inn for a
quick repast and a discussion of what lies ahead. Lord Nasher's guards
patrol the area so the streets are fairly safe. The young mage explains a
little background on the area as this is his hometown. "An explorer named
Vilnask found silver, iron and some mithril nearby. The town is primarily a
mining town although several metal workers have taken up residence. There is
a makeshift militia of miners and the city is run by a town council."
They decide to talk to the distraught spouse of Willo. They find her crying
in the shop that she and Willo own. She tells him the little she knows.
Willo had been in his workshop when she heard a cry and went in to see if
Willo had hurt himself. She had found the room was but the only exit was the
door to the store front.
The group asks her permission to see the back room and she tearfully leads
them to the door to the workshop. The room is neat and tidy and it appears
that none of the tools are missing and no sign of a struggle.. However, a
careful search of the room reveals an expert made hidden door in the far
wall, a latch is triggered and the door silently opens into a small room with
a locked exit. They kick the door simultaneously and the sill splits as the
door pops open. he enters the door and finds himself in a small room with a
locked exit. he kicks the door open and can't believe his eyes. They find
themselves in a large hall and the walls are smooth and perfectly decorated.
it is obvious that the hall and adjoining passages were magic made. A hush
falls over the group as they each feel an evil presence as they gaze at the
construction. Yet they are determined to go on, the hallways are followed
and numerous spies and monsters are met. After the quiet streets, this is
unexpected and the adventurers strive to keep their vigilance up. The
paladins and cleric are busy healing the group from numerous war wounds but
they continue to forge on never sure of what they may meet next.
The group is attacked by a large group of stirges and mammoths. The party
battles courageously and the battle is on but only Vet Vic is still able to
continue, the others being grievously injured. He sends them back to the
temple for rest and recuperation against their protests and continues on. He
steps forward from the arena of battle the floor opens beneath him and he
sent sliding down a long smooth dark passageway. He is unceremoniously
dumped several hundred feet below his starting point and a door slides and
locks across the tunnel he has slide down. Seeing there is only one way out
Vet, goes through the door and encounters a large group of orcs and
kauperfelts. A series of fireballs and a cloud kill eliminate the group and
the warrior continues his search for an exit. Hearing a noise behind him he
ducks into a quiet room and closes the door behind him (15, 12). He steps
back into the dark room and realizes he is falling again as the room had no
floor. This time the tunnel is more steep and longer and he take a hard fall
at the end of the slide. Again a door slides across the exit of the tunnel .
He exits the room and finds a long narrow passage with no exit. Remembering
the craftsmanship from upstairs, Vet Vic inspects the walls and finds another
hidden door. He enters a small temple and as he exits the far side a large
open area is discovered. He hears a shout and turns to see a group of
skeletons rushing at him. An undead spell takes care of the piles of bones
and he cautiously continues across the open area to enter a doorway. The
room is full of adventurers trying to slay Dracs. Vet Vic slides past the
battle, intent only on finding Willo and enters a door on the far side. He
quietly opens the door and sees a robed figure holding a knife to the neck of
a broad shouldered man chained to the wall. The robed man is laughing
insanely. Suddenly he feels the paladin's presence and turns to face him.
He quickly yells a spell and several piles of bones come to life as skeleton
. They are aided by a fire elemental and the battle begins. Luckily the
warrior had globed himself so the evil mage's spells are ineffective and
several minutes later the chamber is quiet. He releases the chained man and
he looks at the warrior in awe. Finally he introduces himself as Willo, and
explains his abduction. He is very observant and points out several
inconsistencies in the dead mage including his origins and his daggers
markings. Finally he explains that the evil magic user was forcing him to
make a cheap quality weapon and the skeletons were imitating him. It doesn't
make much sense that they should want inferior equipment and you make a note
of it along with the other inconsistencies. As if reading your mind Willo
pushes a button and a wall moves away and a stairway up to Willo's workroom
is found. As you leave the area you take the dagger of striking form the
dead mage as another piece of evidence for Lord Nasher. Being finished in
Vilnask, he returns with the weapon to Neverwinter to check on the healing of
the brave adventurers and to share the information with the mayor.. . The
Summoning
(submitted by: LafeL)
The word was sent thru the streets of Neverwinter," The Mages of The
Protectorate present a test of knowledge.Match wits with Boltthtrwr,Lafel and
Star Aura;find their clues and solve their puzzles." Contestants rushed to
the Gardens to sign up. The rules were explained and the contestants rode in
the direction of Floodblest in search of Firef0rged. Time was passing along
with no word that any of the competitors had found the "Frosted Mage". Alas!!
PolRom found Fire and headed off to Port Llast, muttering something about
switches. Hot on the trail of PolRom was DarkSavnt;but as Bolt and Lafel soon
found out;the mystery of the switches was just that,a mystery. Poor Luthyen,
sitting by the bridge, hoping to give some brownies out to the contestants
for the energy needed to get them to Vilnask. At least she saw contestants;
TP Crator had to retrieve the Dagger of Striking himself. The town clock rang
out loud, signalling the time limit had come;yet no contestant completed the
quest. The magelords conferred and decreed that PolRom and DarkSavnt would
split the prizes. As they left the gardens, the three mages were heard
laughing as Bolt said, " Next time Lafel, don't make it so easy."
Lafel
Star's Hubby
TP Arch-SorcererThe Beginnings of a Hero - Part 4
(submitted by: TrueShield)
Once, in a realm far far away from the mainlands of Faerun, there was a group
of islands. They were unknown to all except for the few peoples who lived
there. This is the story of one Darrian Trueshield, and his quest to find
his place in the world and the long forgotten Isles of Windermere.
Last time we left Darrian, and his companions, Darrian caught in a mysterious
dream where he was trapped in the prison of an insane halfling's mind.
Sarwin, Valik, and Griffin were in the fishermen's village when it was
besieged by Kanusy's army. Did they survive? Now you will find out.
Chapter Fourteen
"Hunin! Hunin!" a young halfling screamed as he ran up to the old halfling
priest.
"Calm down my child. Take some deep breaths, and calm down." he said to
soothe the crazed child.
The child did so, pausing to take a few moments to catch his breath.
"It's Tenh." he said.
"What about him?" Hunin asked fearing that the now mad former priest had
died.
"He's sane," the child told Hunin whose face showed utter surprise, "He has
somehow returned to sanity. I wouldn't believe it either, but I saw it with
my own eyes. He even knows that the Trueshield is here."
"Impossible. How can he know if he's here if... The Trueshield already
knows how to use his gift! He has even discovered the truth he gaurds
already. Amazing!" Hunin wispered to himself. His mind was a blurr with
speculations, and theories. He had no idea of what he needed to do.
"Wait," he said to himself, "I'll ask Tenh himself." knowing that Tenh was
far older, and wiser the he. He ran over to a stone hut that had been the
home to the mad priest for decades. The door was almost impossible to open
because of great unuse. The roof had dozens of holes, and rats had taken
residency long ago. A crowd had circled the hut.
"Let me through!" he yelled while trying to battle his way through the crowd.
The room hadn't changed at all over the years. The furniture was in the same
place, and the candle lamp was still there. Nothing had changed except for
the hundreds of cobwebs.
"Hello Hunin," said the old wrinkled halfling, Tenh, "It's been a long time
since I last saw you, and I understand your surprise. I was too for the
first few minutes."
"I can't believe it even though you're right in front of me, but here you
are, totally sane for the first time in forty years. Though that's not why I
came. I need to know what I should do with the Trueshield. You will not be
able to ever leave this hut, but you can still advise me." Hunin said.
"Give him the Bow of Iron, and let him go. He will learn the truth he gaurds
soon enough, and there are others who need him right now. Last, we must get
him away from this village, for in two days, it will be consumed by the
shadow he must defeat." Tenh answered.
Hunin then left the room with only a feeling of pity. For he knew that even
when Tenh became sane, the runes of containment would never let him out of
that room alive.
************************************************************
"Ooh my head!" Sarwin groaned in pain as he shifted his head on the rock that
supported his head.
"Stop whining you whimp. You aren't even scratched." Valik whispered. He
had spent his last healing spells on Sarwin's fractured skull, and he was
thourghly exausted from the tedious effort.
Griffin walked up the hill the next moment with a large burlap bag slung over
his shoulder.
"Well, we lost our horses in the spell, but we still have most of our
supplies." Griffin said to no one in particular.
"Where have you been in the last ten hours? We had it half in our heads to
come after you." Sarwin asked.
"Don't worry about me. I can take care of myself, and you shouldn't be
talking. If I had finished any later, you head would be on the pavement in a
bloody paste." Griffin answered.
"It feels that way," Sarwin responded, "but you still haven't answered my
question."
"Hey, where's my warhammer?" Valik screamed in urgency. He had had that
hammer for twenty summers, and it was given to him by Razga, the man who
convinced him to be a cleric of Torm.
"It's right here," Griffin said pointing to the bag around his shoulder, "and
so is your sword, Sarwin. I was enchanting your weapons using the teeth from
that dracoliche we killed."
"You charmed my sword!" Sarwin exclaimed as he lept to his feet so quickly
that it seemed he wasn't injured. He charged up to Griffin, and picked the
mage up by his collar.
Valik stood up to defend Griffin from the enraged paladin when Griffin took
up his own defense. Griffin touched the bracer on his arm, and it flared
with a blue flame. It knocked Sarwin back five feet, and Griffin fell back
on to his feet.
"Sarwin, I know paladins find it dishonorable to fight with a magic weapon in
some circumstances, and I know I didn't tell you, but we are fighting a
superior opponent. You have seen the monsters that he has control of. He
has firehounds, elementals, golems, dragons, and even dracoliches. Who knows
what other dark, and demonous creatures he has. If we are to live to help
others, we will have to do everything possible to win an advantage no matter
how small," Griffin yelled at the top of his voice.
Griffin then shook his head, and said, "I'm sorry for doing this without your
knowing, and for that outburst."
"There's no need my friend. It was my fault." Sarwin apologized.
"Now that that is over, tell us what you did with our weapons." Valik said.
"I placed three enchantments on each. First, placed a spell of ownership on
both, so only you, or one who you want to wield it, can. Second, I enchanted
them so they would never break, dull, or chip. The last enchantments are
individual. For Valik's hammer, it gives him the strength of an arctic ogre
which are stronger than our ogres. For Sarwin's sword, it gives the sword an
actual magic edge so it can cut through armor better, and effect enemies like
elements, spirits, golems, and so on." Griffin explained.
"I thought it took years to enchant a weapon." Valik commented.
"It does," Griffin answered, "but I didn't give it a power source, so that's
why it took only ten hours. I enchanted them so they would rely on the power
of your own spirit. It you have the smallest amount, the runes on the
weapons will do the rest."
"Well let's get going before Kanusy catches us again." Valik said as he
picked up his newly enchanted hammer, and began to find a trail through
Yinred Pass.
********************************************************************
Kanusy was in is war room preparing plans for the invasion of Neverwinter.
When his two generals walked into the dimly lit room.
"What do you want?" Kanusy asked.
"We want to know what you want us to do about those three trouble makers,
Sarwin, Griffin, and Valik." Freewin answered.
"Don't bother me with such petty questions." Kanusy mumbled while fumbling
with the set maps before him.
"We know you are busy your excellancy, but they could be big trouble if we
let them get away. I know Rettind was your brother Kanusy, but let it go.
You musn't lose your vision, or you troops will too." Freewin replied.
"Your right. Where are they right now?" Kanusy asked finally looking away
from his maps.
"They are in the third pass of the Yinred Pass, Sir. It intersects two of
the other five passes, and if we let them, they could block those three with
an avalanche easily. We suggest that we send someone, or something to
exterminate them before they cause problems." the other general suggested.
"First send twelve shadowssassins, and then send a remorhaz ahead of them.
The shadowssassins will either kill them, or slow them down enough for the
remorhaz to get ahead of them, and ambush them." Kanusy responded after a
few moments of thought.
"Yes Sir!" replied both generals who gave salute, and left the war room
quickly.
Kanusy then left the room to the temple. He saw his army's bonfires burning
in the moonlight, and the huge lumps of darkness on the ground that was his
monster hoard. Last, he saw the mountainous shadows to his right that
insured his victory, and control of his monsters. His prized shadowlords,
and pit fiends that lived to serve his every command for all eternity.
He then looked south for his next target. A halfling village, and then on to
the Yinred Pass. Then from there, his ultimate goal, Neverwinter. Then he
laughed. Some say they heard the screams from the souls trapped by the
Nightmare Serpent. Other said that in that moment, they were in the belly of
the dreaded beast it self.
Chapter Fifteen
Darrian had a crushing migrane headache.
"Anyone know what hit me?" he thought out loud.
"I know." someone said.
Darrian truned around, and found that Hunin was standing by the door. He saw
the priest had a dark, grim face, and he was carring a man sized bow, and a
quiver of arrows.
"What's that for?" Darrian asked.
"This is for you. You must leave us now because Kanusy shall attack this
town in the morning, and I need to tell you something before you have to
leave," Hunin said in a grim voice, "Your last name is Trueshield. It is
both your name, and duty. It is your name for you were found an orphan with
that armor. It is your duty for it is your duty to gaurd both the innocent,
and a single truth."
"What truth?" Darrian asked while trying vainly to hide the fact that he was
stunned.
"You will relize it soon enough for you have both learned, and used it."
Hunin answered.
With that, Hunin left Darrian to his thoughts, most questions, and few
answers. With nothing else to do, he began packing when he decided to
examine the bow Hunin left him.
He had been a ranger all his life, and had been able to recieve some druid
spells from the spirits of the land he cared for. Using one of those spells,
he found that both the bow, and arrows were enchanted, but not to what
extent. Be could tell that the bow was a fine long bow, the best kind known
to mortals, but not what kind of wood. He pulled back the bowstring, and
felt very litte pressure, but he could see the bowstring quivering under some
immense force. He released the string, and it moved at an impossible speed.
Then, he knew.
"It's ironwood!" he screamed. He then placed the bow across his back, and
finsihed packing.
Almost on que, a halfling walked in the door and said, "'It is time for you
to leave, Sir Trueshield. We have a horse ready, and your friends are in the
Yinred Pass. Good luck." Then he left.
Darrian walked out to his horse, and waved goodbye. He then set off to find
Griffin, and Valik in the Yinred Pass.
************************************************************
"It's not good." Valik reported to his friends.
"What's wrong?" Sarwin asked.
"The pass was taken out by a recent mudslide. It will take another two days
to pass through, but two weeks for Kanusy." Valik answered.
"How's that?" Sarwin asked.
"Since two other passes intersect this one, we can start an avalanche, and
block out all three passes because of the mudslide." Valik answered.
"Sarwin, come over here." Griffin called out.
Sarwin came to the rocky ridge that Griffin was peering over, and saw three
totally black figures.
"What are they?" Griffin ask.
"Shadowssassins, and they are serious trouble," he answered, "How many are
there?"
"There are twelve total, and with the way they are positioned, we will have
to fight them." Griffin said.
"Valik, take the southeast flank. I'll cover the north end. Griffin, stay
in the middle, and use magic indirectly because they are ninty percent magic
immune. Last thing, their weapons are always poisoned so beware of even the
smallest scratch." Sarwin instructed.
Suddenly, all the shadows were visible. They were chrging full speed,
totally oblivious of the heavy plate mail they were wearing. Everyone of
them was pitch balck, even their weapons. The wore black cloaks, hoods, and
they all carried a small armoury on them.
Valik met the first one. He raised his hammer for a downward stroke, and his
foe lifted his sword to meet it. Valik twisted his wrist, and brought the
hammer out, and around to hit his foe's side. The strength that the hammer
gave him not only crushed through the thing's armor, but sent it flying over
the side of the ridge into a ravine.
Sarwin had the second foe. He raised his sword, and their blades clanged
together. Their blades became locked together, and it was a contest of
strength. Sarwin ended it with a kick that sent the shadow's knee backward
so the bone stuck out the back of its knee. Sarwin spun around with his
sword under his shoulder. Its runes flared as it sliced through the plate
armor into his chest.
Sarwin heard his next foe's feet, and he spun around with his sword fully
extended. The shadow raised his axe to protect his neck, but Sawrin crouched
to his knees, and held the blade out. The shadow's momentum carried him into
the blade, and the runes on it flared. The blade sunk to the hilt, and the
blade could be seen out of its back.
Sarwin pulled out his blade, and took assessment of the situation. Griffin
was invisible, and Valik was gasping for breath after starting a mini -
avalanche with his hammer. The other shadowssassins were nowhere to be seen.
Then, with a flash of light, and Griffin was visible again.
"Where are they?" Sarwin asked.
"They're in that ridge ahead of us setting an ambush. There's no way around
it." Griffin said.
"How many?" Valik asked.
"Seven since your avalanche killed two of those shadows." Griffin answered.
"Kanusy sent those things to slow us down, not to kill us. What is he up
to?" Sarwin asked.
________________________________________________________________________
Next time, will Darrian find his friends, will Griffin, Sarwin, and Valik
survive the ambush, and will they find out what city Kanusy plans to attack
before it's too late? Find out next time.Of a White Flower (Continued)
(submitted by: Luthyen)
Luthyen retired from the good company at Striders and walked across the
meadow to Castle Stalker. The Kobolds had been cleared out, and the kitchens
were busy, as always. After checking the activity there, she arranged the
grouping of 5 flowers which Bracht had given her. Then she ascended to her
tower room to think a while.
Sitting by the window, she looked out over the road to the north, where
Gambit had gone out of her life. It had not been that long..but already there
were many who were wanting to seek her hand. It was a mystery to her...she
was not seeking another love, she was just being herself...and yet they kept
coming, writing Dad, inquiring about how to court her..
She liked them, those who called upon her...but..she just liked them,
and that was all. She cared for them as brothers, and enjoyed them as people,
for the special talents and gifts they brought to the Guild...but her heart
was not touched. How to tell them, though..that was the difficulty..for she
na'er wanted to hurt anyone....
Luthyen rose, and paced across the room..pausing by the window sill by
her bed. There in a tall crystal vase, were the roses with a white stripe
which Swordshere had sent her. On the table by her bed rested the crystal
bowl with the White Lily which Thorn Hawk had fetched for her, at such cost
to himself..and here she paused, because, truth be told, these two had
touched her heart..one a brother she cared deeply for, and the other as
something more..someone who could be something more. She grinned as she
thought about Swordshere and his War Hawk. They were a pair, those two.
Swordie had been there for her, one of the first, when Gambit left,and when
the terrible news of Gambit's loss came. He was very dear to her...her
brother.
With a single finger she stroked the Water Lilly, seeing again Thorn's
face as he told her how the lilly symbolized love, and love lost, to him. And
then he had fetched her this one..he had given her this part of his heart.
And as she gazed at it, she realized she had given him hers as well...
Luthyen mounted Midnight, and rode from the gates of Stalker in haste.
The Woods..twas where she would seek him..by the Lake of the Lillies...Last
Lament
(submitted by: Bracht)
I have been asked by a friend if I would send this song to ye. Because she
said it would
be appropraite to do so. After long thought I've decided to.
Last Lamment
My life goes on, down endless days
It's been to long since I''ve seen your smile
And now darkness around me doth close
Far off I can hear you singing
Death comes for me, with thirsty swords
It's been too long since I've seen your smile
No way out, doom comes to me
Far off I can hear you singing
If the gods would hear me, I'd cry out
It's been too long since I've seen your smile
I never meant to fall by you unseen
Far of I can hear you singing
It comes swiftly now, sweeping me away
It's been to long since I've seen your smile
Everything fades, and I am gone
Far of I can hear you singing
Mourn me not, my dear love, though
It's been too long since I,ve seen your smile
Far off I can hear you singing
Sing high, sing clear-and then listen, dear
You'll be hearing me, long after I,m gone
In your dreams, my voice will live on
Far off I can hear you singing
Through mt tunes, my voice lives on
Bracht
TP cadet
Lord Harper Bard
(submitted by: Jedi Chris)
I would like to thank all of you who helped make this festival a great
success ;D
Things went quite well. The booths all ran as planned (except for the
Summoning / race/quest booth.....turned out to be a bit too hard) ;>
Currently I am petitioning the First place winners of the booths to see which
prize they wish to claim (2 pearls or GOH access) for the second place
winners (in actuality turn out to be the last place....our little twist on
winning...we took best and worst performance and awarded both) will recieve
what remains from the prize pool. I will pass on the winners names as well
as their selected prize to you by Tuesday at the latest.
I hope that this Festival has set some sort of precedent that will lead to
more guild sponsored "Big Events" that all may participate in. At least TP
will be having more as long as I'm around ;>
Once again, I can't thank you all enough for all of your help. Especially
Ember who's banners were spectacular. I have to admit that I have even more
respect for all of the effort that you guys put into the major Festivals the
NW's put on. Ask Ember....I even offered to help out for the Summer
Festival. ;x
Sincerely,
Jedi Chris
AGM of TP
"Commence de' Festival"(submitted by: SwordsHere)
Greets all...
A little info on the TP Rangers "Rumble on the Hill Booth" in case ya need it
for the stroy;>
Participants: Zelghinna, Pyrcvyll, Lord Kev1, Tuvor, TP Havok, Nor Paul,
Oran Rezz, Mech Baker, Talgar, Jecele, Mioke, Kanen Doom
Winner: Talgar and Kanen Doom finished off the 6 Griffs and 2 CG Mages
within 1/2 second of each other...so, we had a playoff..Tal won the toss and
elected to go second..Kanen cleared the fight in 2 min. 36 sec..Tal was on
that pace, but he was gated by the last NPC in the fight..so...Kanen won:>
Everyone had a great time and exhibited exemplary sportsmanship;) All the
contestants gave it their best shot and went away with a smile, even if they
couldn't clear it;>
Swordshere
Ranger Lord of TP(submitted by: ITB Teddi)
The members of House ITB are proud to announce the Grand Opening of the ITB
Trophy Room!! To celebrate, here is a sneak peak from the ITB private
boards, on display for all to see just for this one week!
For your viewing pleasure, the public version is available at the ITB web
site:
Http://users.aol.com/itbskorp/trophy.htm
**********HOUSE ITB PVP CHAMPIONS***************
ITB Wrath - Blood Bowl Champ, PVP Singles Champ, WPC Champ, PVP Doubles
Champ
ITB VORTEX - PVP Singles and PVP Doubles Champ
ITB Gawain - PVP Doubles Champ
ITB Faust - PvP Singles Champ
ITB Skorp - WPC Champ
ITB Arcane - Winner Grey Knights Marathon,WPC Champ, PVP Doubles Champ
ITB SILENT - 1st place ITB Team in Superbash III
ITB Cormyr - 1st place ITB Team in Superbash III
ITB Ari0ch - 1st Place ITB Team in Superbash III
*****************ITB War Victories********************
Order of the Golden Staff broken in round one of The Great War ( 5-1)
The Protectorate wiped in round two of The Great War (5-3)
The Shadow Alliance lit up in round three of The Great War (6-2)
The Night Masks crushed in round Four of The Great War (7-3)
Knights of the Eternal Flame extinguished in the final battle of The Great
War (7-2)
The Pirates of Neverwinter,sunk in the war for gambling control of
Neverwinter (4-1)<><><><><>
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Gimme a Scoop! Enter the weekly News of the Realm contest by submitting text
for publishing. If your Announcement, Article, Helpful Hint, NW Abby
Question, Poem, Fiction, or Tidbit wins, you'll have won your choice of 4
Pearls or Access to the GOH (Guild of Heroes)! Submit all text to
screenname: NW NEWS.
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